How to Preview a Sprite Sheet Animation
Upload a PNG, JPG, or WebP sprite sheet, then describe its regular grid with Columns and Rows. A four-by-four sheet uses four columns and four rows; a horizontal strip uses its frame count as columns and one row. Add spacing or offsets only when the source image contains gutters or an outer margin. Select Extract Frames, and the sprite sheet animator turns those cells into a playable sequence without sending the file to a server.
The first preview uses row-major order: left to right across the first row, then left to right across each following row. Confirm the frame counter advances in the order expected by the artist. Previous and Next stop playback and move one frame at a time, making it easier to find a duplicated pose, a missing contact frame, a clipped weapon, or a grid boundary that contains a neighbor.
Use the checkerboard background for transparent edge inspection. Dark is useful for pale effects and light is useful for dark outlines. The preview background is not exported or written into the source image. A sprite sheet viewer should help evaluate pixels under different conditions without modifying the asset being tested.
The core path is intentionally short: upload, set grid, play. This sprite sheet animator is not a painting program or timeline editor. It answers whether a sheet moves correctly, how the loop feels at a chosen speed, and whether the frame layout can be read reliably before the asset is integrated or converted.

