What Is Padding and What Is Spacing?
Sprite sheet padding is the margin around the complete texture. Ten pixels of padding means ten empty pixels before the first cell, after the last cell, above the first row, and below the last row. It changes both width and height by twenty pixels. Padding is not the transparent room inside each frame and is not repeated between every cell.
Sprite sheet spacing is the gutter between cells. Four columns create three horizontal gaps. Four rows create three vertical gaps. Two pixels of spacing therefore add six pixels to each dimension of a 4×4 grid. Horizontal and vertical spacing can differ when an importer or source layout requires it.
Internal transparent room belongs to the cell itself. A character may be 70 pixels tall inside a 96-pixel frame so all poses share scale and baseline. Removing that room from each drawing can change origins and cause jitter. The cutter discards grid spacing but preserves internal transparent pixels because they are part of the extracted rectangle.
Start with zero sprite sheet padding and zero spacing. Add them for a technical reason: an importer requirement, texture filtering protection, a packed-atlas pipeline, or an existing source grid. Decorative empty pixels increase dimensions, memory, and UV complexity without improving animation.




